About Me
I'm a passionate game developer and technical designer with a strong focus on creating immersive experiences through innovative gameplay mechanics and intuitive systems. With expertise in Unreal Engine and a deep understanding of game design principles, I bridge the gap between technical implementation and creative vision.
Technical Skills
Unreal Engine
Game Design
Systems Design
Technical Design
Blueprint
C++
Physics Systems
UI/UX
3C's

Featured Project

Solanis
Solanis is a 3D, flight-based exploration game set in a sun-scorched world. As the lead programmer, I was responsible for developing core gameplay systems and key features, including flight physics, dynamic camera systems, responsive controls, and design-focused tools to enhance the overall player experience.
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